Saturday, 12 November 2016

Musical Chairs

Here are a few things that we did... This Week In Gifted!

4 Chairs Design Challenge

This week the Summerland AIM/ASPIRE class and the Penticton Wednesday morning class were given a design challenge.  They each had to design a chair for a specific client with specific needs.  Students has to choose two client needs to focus on and then design the chair to meet those needs while also incorporating their (the designer's) own sense of style.  Once students had identified their client's needs, they made drawings of their design and then they created models of their design using cardboard, then pipe cleaners, and finally toothpicks.  We discussed the benefits of making different iterations of their designs and related it to the process architects and other designers use.  Below are photos of some of the designs (link).  This activity was adapted from this lesson created by folks at the Institute of Design at Stanford.



Programming

Students continued to build up their programming skills using Scratch.  We are learning how to;
  • reset our programs so they always start with the correct background and sprites (characters) in the correct location
  • use the 'broadcast message' and 'when I receive message' blocks
  • animate our sprites

Architecture and Remembrance

The Wednesday morning class viewed the slides below (link) and discussed the link between architecture and Remembrance Day / war memorials.  


Thank you for dropping by and checking out what we've been up to this week!


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Saturday, 5 November 2016

Some Concrete Examples

Here are a few of the things that we did... This Week In Gifted!

Once Upon A Time

During Circle this week we played a storytelling game called Once Upon A Time.  Each person wrote a noun on a piece of paper.  One person started the story by randomly drawing a piece of paper and including that noun in their sentence which began, "Once upon a time...".  The next person drew another slip of paper and added to the story by adding another sentence including the new noun.  The final story was often very strange!

Architecture

The Pantheon--a giant egg?
Most of the classes continued their exploration of the influence of geology on ancient architecture.  We learned about the advances of the ancient romans due to their access to volcanic ash and volcanic rocks.  They were able to make mortar using ash and lime and later they invented concrete by adding rock fragments to the mortar.  Concrete had many advantages as a building material.  We also looked at the the benefits of the arch and the dome, which the Romans used extensively and usually built using concrete.  In particular we learned about the amazing Pantheon!  It's dome has a diameter of 43 meters and for 1000 years was the largest dome of its kind.  It was built using a variety of volcanic rocks of varying density in the concrete: basalt for the bottom parts of the structure, tuff a bit higher up and extremely lightweight pumice in the concrete of the dome itself.

To further reinforce the idea that domes are very strong we did an activity with a raw egg.  The students were challenged to hold the egg in their palm, wrap their fingers around the egg and squeeze really really hard.  No one was able to break the egg!  Although the Penticton primary group hasn't tried this activity yet, so who knows, perhaps one of them has the strength to do it!

Scratch Programming

Part of the Penticton primary class coding away.
All of the classes continued learning more about computer programming using Scratch.  Some of the students did the activity Debug It! where they were asked to debug 5 scratch programs that weren't working as they should.  Other classes learned how to create code to reset their programs (e.g. if they create a character who walks across the screen, the next time the program runs they need to make sure the character starts from the correct starting point again).  They also learned how to make one sprite (character) respond to another by using the 'broadcast message' and 'when I receive message' blocks.  Some of the students used these skills to program conversations between characters.  Below are a couple of examples of student programs involving conversations between sprites.

By Finn.

By Ellen.

  All of the students are creating interesting programs and they are very enthusiastic about using Scratch!

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Sunday, 30 October 2016

Rocks and Architecture

Here are a few of the things we did... This Week In Gifted!

Rocks and Architecture

We learned that in ancient Egypt and Greece architecture was influenced by the type of rock that was available to use as a building material.  Sedimentary rocks, such as the limestone blocks in the Pyramids at Giza in Egypt, do well under compression.  The pyramid shape mimics that of a mountain with the blocks at the top only having to support their own weight.  The blocks at the bottom have to support the weight of all the blocks above them and the pyramid shape helps to distribute the load.

The Pyramids at Giza
We also learned that the huge and beautiful sandstone columns in the Great Hypostyle Hall at the Karnak Temple Complex in Luxor, Egypt are actually made of huge puck shaped stones stacked on top of each other.  (You can't just take a long slab of sandstone and turn it 90 degrees to make a pillar--the rock will fracture.)  Stacking the stones like pucks to make columns takes advantage of the fact that the horizontal layers of the sandstone do well under compression.  The Egyptians had to have many columns close together to support the sandstone roof since the rock spanning the columns does not do well under tension.  
Columns in the Great Hypostyle Hall at the Karnak Temple Complex in Luxor, Egypt.  It looks like a storehouse for wide columns!

In Greece we learned that the presence of marble allowed the ancient Greeks to build more slender columns with larger spaces between them because marble is a much stronger rock.  Look at the 'slinky' columns in the photo of the Erechtheion, a temple devoted to Athena and Neptune on the Acropolis of Athens.  The columns are tall and well spaced out due to the strength of marble!

The Erechtheion, the Acropolis of Athens.
Next week we will look at how geology shaped the architecture of ancient Rome!

Programming with Scratch

This week we explored the idea that when you are programming you have the 'tell' the computer every step you want it to carry out.  You have to be specific and you have to use a common language. The students went on to follow a Step-By-Step set of instructions on how to make a 'sprite' (character) in Scratch dance. 

Thanks for dropping by to see what we've been doing!

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Saturday, 22 October 2016

Scratching the Surface


First Class for Wednesday Morning Group

Our Wednesday morning group had their first class this week.  (Last week was the Naramata Run, so we waited a week until everyone could be there).  The students did the Me in 3D activity I described last week--I've added photos of their creations to the slideshow (link).  They created a cute cat, the Stanley Cup, emojis, aliens, a pie, as well as a plate of pancakes and bacon--yum!

Architecture Introduction

All of the classes discussed what architecture is, then we looked through some great books to find examples of interesting buildings or other structures.  Students were asked to either share three facts about a building that interested them, or share three buildings that they liked and explain why they liked them.  Through this activity we learned about an amazing variety of buildings and other structures!





Scratch Surprise

We did our first activity using Scratch.  Created by the Lifelong Kindergarten Group at the MIT Media Lab, Scratch is a programming language especially designed for kids.  Scratch has a low bar for entry (you can quickly create something without a lot of background knowledge) and a high ceiling (you can program pretty complicated stuff).  This week the students' were given the task of making the Scratch cat do something surprising.  Some students made it change color, meow, glide about a stage, zoom around the screen and much more!  Over the year we will be learning more about computer programming--I'm excited to see where the students will take this!
The Scratch Cat

Thanks for checking in to see what we did... This Week In Gifted!

Saturday, 15 October 2016

First Week

This past week was the first one for the afternoon classes in Penticton and Summerland.  Wow, it was great to finally get together!  We welcomed old friends and met newcomers too.  We discussed our theme, architecture (or arKIDtecture!), and got a bit of an overview of what we'll be learning and doing this year.  We spent the rest of our time together getting to know each other by playing 'Two Truths and a Lie' and doing an activity called 'Me in 3D'.

For this last activity students made a creation in 3D that represented something they were interested in.  Students used a variety of materials and once their creations were complete they presented them to the rest of the class.  It was a great opportunity for students to chit chat and get to know each other while being creative and sharing ideas.  Check out the slides below (link) of some of the creations.  We have students who like dirt biking, music, math, gymnastics, Greek mythology, food, building structures, cats, Lego, family, snowmen, and dinosaurs to name just a few.


Note: not all structures built are pictured.

Next week we'll dive deeper into our theme and the Wednesday morning group will have their first class.

Thanks for stopping by to find out a little of what we did... This Week In Gifted!

Sunday, 9 October 2016

2016-17 Theme

Check out the teaser video on this year's theme.  See you soon!



Friday, 23 September 2016

Welcome Back!

The school year is well underway and hopefully students are settled into their new classes and routines.  E-mails have been sent out to families with their child's gifted class time. Below is the overall schedule for Gifted Program classes this school year. In addition, if you click on the 'Calendar' tab at the top of this page you will be taken to a calendar showing all of the class times for the year including school holidays and professional development days. Afternoon classes will start up the week of October 11th, while the Wednesday morning class will start October 19th (due to the Naramata Run occurring in the morning on October 12th). More information will be posted here and e-mailed home closer to the start of classes. 

I'm looking forward to working with the students.  The theme for this year (to be revealed in a future post!) is going to be a lot of fun!  

  MonTuesWedsThursFri
 8:45 - 11:40am     Penticton 5s @ Wiltse Elementary    
           
12:30 - 2:30pm   Summerland AIM/ASPIRE
@ Trout Creek Elementary
Penticton 4s @ Wiltse Elementary Penticton Primary @ Wiltse Elementary